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Wednesday, November 25, 2009

Huskar the sacred warrior (strength)


Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2


The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.

Inner Vitality Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster.
Level 1 - 5(15*)% of main attrib + 2 hp regen per sec, lasts 16 seconds.
Level 2 - 10(30*)% of main attrib + 4 hp regen per sec, lasts 16 seconds.
Level 3 - 15(45*)% of main attrib + 6 hp regen per sec, lasts 16 seconds.
Level 4 - 20(60*)% of main attrib + 8 hp regen per sec, lasts 16 seconds.
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly.
• Casting range: 400
Mana Cost: 170
Cooldown: 25
Burning Spear Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Level 1 - 4 damage per second, lasts 6 seconds.
Level 2 - 8 damage per second, lasts 6 seconds.
Level 3 - 12 damage per second, lasts 6 seconds.
Level 4 - 16 damage per second, lasts 6 seconds.
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• If Huskar has less than 100 life this spell can still be cast, but will have no effect.
• Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0
Berserker`s Blood Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage.
Level 2 - 4 % IAS and 4 Damage.
Level 3 - 6 % IAS and 6 Damage.
Level 4 - 8 % IAS and 8 Damage.
• There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A
Life Break Life Break (F)
Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 50% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Level 1 - Huskar pays 40% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 2 - Huskar pays 33% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 3 - Huskar pays 25% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Mana Cost: N/A
Cooldown: 45(24)/30(16)/15(8)
• Damage type: magical (to both Huskar and the target)
• Slow works on magic immune units.
• Casting range: 135


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