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Showing posts with label Agility. Show all posts
Showing posts with label Agility. Show all posts

Tuesday, November 17, 2009

Netherdrake ( Agility )



Viper - The Netherdrake
Range: 575 | Move Speed: 290
Primary: AGI
Str: 17 + 1.9 | Agi: 21 + 2.5 | Int: 15 + 1.8
Damage: 49 - 51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 2

Character Story

A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.


Poison Attack

Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.

Level 1 - Slows speed by 10%, deals 6 damage per second.
Level 2 - Slows speed by 20%, deals 12 damage per second.
Level 3 - Slows speed by 30%, deals 18 damage per second.
Level 4 - Slows speed by 40%, deals 24 damage per second.

Cooldown: 4/3/0/0 seconds.

Orb effects do not stack
Buff placers do not stack

Nethertoxin

Adds a poweful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units.

Level 1 - Up to 32 damage.
Level 2 - Up to 64 damage.
Level 3 - Up to 96 damage.
Level 4 - Up to 128 damage

Corrosive Skin

Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds. The poison also absorbs some of the damage from spells.

Level 1 - 5% reduction, 5 damage per second. 5% magic reduction.
Level 2 - 10% reduction, 10 damage per second. 10% magic reduction.
Level 3 - 15% reduction, 15 damage per second. 15% magic reduction.
Level 4 - 20% reduction, 20 damage per second. 20% magic reduction.

Viper Strike

Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time.
Lasts 5 seconds.

Level 1 - Deals 60 damage per second and slows speeds by 40%.
Level 2 - Deals 100 damage per second and slows speeds by 60%.
Level 3 - Deals 145 damage per second and slows speeds by 80%.

Cooldown: 80/50/30


Venomancer ( Agility )



Lesale Deathbringer - Venomancer
Range: 450 | Move Speed: 290
Primary: AGI
Str: 18 + 1.85 | Agi: 22 + 2.6 | Int: 15 + 1.75
Damage: 46 – 48 | HP: 492 | Mana: 195
HP Regen: 0.79 | Mana Regen: 0.61
Attack Speed: 0.72 | Armor: 3

Character Story

For those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike enemies with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.


Venomous Gale

Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration.

Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.

Cooldown: 22
Manacost: 90/105/120/135

Poison Sting

Adds poison damage to this hero's normal attacks, slowing movement speed by 10%.
Lasts 7 seconds.

Level 1 - Deals 5 damage per second.
Level 2 - Deals 10 damage per second.
Level 3 - Deals 15 damage per second.
Level 4 - Deals 20 damage per second.

Buff placers do not stack

Plague Ward

Summons an immobile serpentine ward. The ward is immune to magic.
Lasts 40 seconds.

Level 1 - 75 hit points, 11 max damage.
Level 2 - 200 hit points, 21 max damage.
Level 3 - 325 hit points, 32 max damage.
Level 4 - 450 hit points, 42 max damage.

Cooldown: 5 seconds.

Poison Nova

Creates a ring of noxious poison that damages enemy units over a 12 second period.

Level 1 - 36 damage per second.
Level 2 - 58 damage per second.
Level 3 - 81 damage per second.

Cooldown: 140/120/100 seconds.

Scepter Upgradeable: Increases damage.


Spectre ( Agility )



Mercurial - Spectre
Range: 100 | Move Speed: 295
Primary: AGI
Str: 19 + 2 | Agi: 23 + 2.2 | Int: 16 + 1.9
Damage: 46-50 | HP: 511 | Mana: 208
HP Regen: 0.82 | Mana Regen: 0.65
Attack Speed: 0.72 | Armor: 3

Character Story

A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.


Spectral Dagger

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.

Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.

Cooldown: 25 seconds.

Desolate

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

Level 1 - 15 Bonus Damage.
Level 2 - 25 Bonus Damage.
Level 3 - 35 Bonus Damage.
Level 4 - 45 Bonus Damage.

Dispersion

Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.

Level 1 - 5% of damage.
Level 2 - 10% of damage.
Level 3 - 15% of damage.
Level 4 - 20% of damage.

Haunt

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.

Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.

Cooldown: 120


Soul Keeper ( Agility )



Terrorblade - Soul Keeper
Range: 100 | Move Speed: 300
Primary: AGI
Str: 15 + 1.9 | Agi: 22 + 3.2 | Int: 15 + 1.75
Damage: 48 - 54 | HP: 435 | Mana: 195
HP Regen: 0.70 | Mana Regen: 0.61
Attack Speed: 0.81 | Armor: 3

Character Story

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.


Soul Steal

Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Lasts 8 seconds.

Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.

Cooldown: 12 seconds.

Conjure Image

Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.

Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.

Cooldown: 16 seconds.

Metamorphosis

Transforms Terrorblade into a powerful Demon with a ranged attack.

Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.

Cooldown: 180/165/150/110

Sunder

Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.

Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.

Cooldown: 200/120/60 seconds.


Sunday, November 15, 2009

Shadow Fiend ( Agility )


Nevermore - Shadow Fiend
Range: 500 | Move Speed: 300
Primary: AGI
Str: 15 + 2 | Agi: 20 + 2.4 | Int: 18 + 2
Damage: 35 – 41 | HP: 435 | Mana: 234
HP Regen: 0.70 | Mana Regen: 0.73
Attack Speed: 0.71 | Armor: 2

Character Story

A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.


Shadowraze

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.

Level 1 - 75 damage
Level 2 - 150 damage
Level 3 - 225 damage
Level 4 - 300 damage

Cooldown: 10 seconds.

Necromastery

Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.

Level 1 - 16 damage limit.
Level 2 - 30 damage limit.
Level 3 - 46 damage limit.
Level 4 - 60 damage limit.

Presence of the Dark Lord

The presence of such a horrible creature terrifies nearby enemies, reducing their armor.

Level 1 - 2 armor reduction.
Level 2 - 3 armor reduction.
Level 3 - 4 armor reduction.
Level 4 - 5 armor reduction.

Requiem of Souls

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the damage.

Cooldown: 120/110/100 seconds.


Phantom Assassin ( Agility )


Mortred - Phantom Assassin
Range: 100 | Move Speed: 310
Primary: AGI
Str: 17 + 2.05 | Agi: 23 + 3.15 | Int: 13 + 1
Damage: 46 – 48 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 0.72 | Armor: 4

Character Story

Pitted against the very society that condemned her to a life of Undeath, Mortred takes delight in the slaughter of her kindred people. Abandoned during their expeditious retreat in battle, she was left to the mercy of the undead. Her twisted fate was merely a sacrifice to them - a tool in slowing their predators' pursuit. But… the Lich King saw the malevolence and hatred within her. He bestowed upon her an opportunity - a vessel of darkness with which to enact her vengeance. Eternally grateful of his service, Mortred hunts her wretched Night Elf sisters from the shadows, fueled by an insatiable desire to seek justice.


Stifling Dagger

Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.

Level 1 - 40 Damage, 50% Slow. Lasts 1 seconds.
Level 2 - 80 Damage, 50% Slow. Lasts 2 seconds.
Level 3 - 120 Damage, 50% Slow. Lasts 3 seconds.
Level 4 - 160 Damage, 50% Slow. Lasts 4 seconds.

Cooldown: 10
Manacost: 30/25/20/15

Phantom Strike

Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level.

Level 1 - 30 Cooldown.
Level 2 - 20 Cooldown.
Level 3 - 10 Cooldown
Level 4 - 5 Cooldown

Manacost: 50

Blur

The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.

Level 1 - 15% dodge.
Level 2 - 20% dodge.
Level 3 - 25% dodge.
Level 4 - 30% dodge.

Coup de grâce

Mortred has refined her hero-killing skills to a high degree.

Level 1 - 15% chance to 2.0x critical.
Level 2 - 15% chance to 3.0x critical.
Level 3 - 15% chance to 4.0x critical.


Nerubian Weaver ( Agility )


Anub`seran - Nerubian Weaver
Range: 425 | Move Speed: 290
Primary: AGI
Str: 15 + 1.5 | Agi: 14 + 2.5 | Int: 15 + 1.8
Damage: 46 - 56 | HP: 435 | Mana: 195
HP Regen: 0.7 | Mana Regen: 0.61
Attack Speed: 0.67 | Armor: 2

Character Story

Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.


Watcher

Raises an invisible Watcher from a corpse.

Level 1 - 2 maximum.
Level 2 - 4 maximum.
Level 3 - 6 maximum.
Level 4 - 8 maximum.

Cooldown: 20/15/10/5 seconds.

Shukuchi

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage.
Lasts 4 seconds

Level 1 - 90 damage.
Level 2 - 100 damage.
Level 3 - 110 damage.
Level 4 - 120 damage.

Cooldown: 13/11/9/7 seconds.

Geminate Attack

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.

Level 1 - 6 second cooldown.
Level 2 - 5 second cooldown
Level 3 - 4 second cooldown
Level 4 - 2.5 second cooldown

Orb effect.

Time Lapse

Warps time back on itself, transporting the Weaver 5 seconds into the past.

Level 1 - 150 manacost.
Level 2 - 75 manacost.
Level 3 - 0 manacost.

Cooldown: 60/50/40


Nerubian Assassin ( Agility )



Anub`arak - The Nerubian Assassin
Range: 128 | Move Speed: 300
Primary: AGI
Str: 18 + 2 | Agi: 19 + 2.2 | Int: 18 + 2.1
Damage: 49 – 53 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.43 | Armor: 4

Character Story

Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots these spikes through enemies maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.


Impale

Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.

Level 1 - 80 damage, .75 second stun.
Level 2 - 160 damage, 1.25 second stun.
Level 3 - 230 damage, 1.75 second stun.
Level 4 - 300 damage, 2.25 second stun.

Cooldown: 11 seconds.

Mana Burn

Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.

Level 1 - Burns up to 70 mana.
Level 2 - Burns up to 120 mana.
Level 3 - Burns up to 185 mana.
Level 4 - Burns up to 260 mana.

Cooldown: 7 seconds.

Spiked Carapace

The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.

Level 1 - 10% damage returned, 2 bonus armor.
Level 2 - 20% damage returned, 4 bonus armor.
Level 3 - 30% damage returned, 6 bonus armor.
Level 4 - 40% damage returned, 8 bonus armor.

Vendetta

The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.

Level 1 - Deals 225 backstab damage. 10% movement speed.
Level 2 - Deals 375 backstab damage. 15% movement speed.
Level 3 - Deals 525 backstab damage. 20% movement speed.

Cooldown: 90/75/60 seconds.


Broodmother ( Agility )


Black Arachnia - Broodmother
Range: 128 | Move Speed: 315
Primary: AGI
Str: 17 + 2.5 | Agi: 18 + 2.2 | Int: 18 + 2
Damage: 44-50 | HP: 473 | Mana: 234
HP Regen: 0.76 | Mana Regen: 0.73
Attack Speed: 0.69 | Armor: 5

Character Story

Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable..


Spawn Spiderlings

The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.

Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.

Cooldown: 10 seconds.

Spin Web

Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.

Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.

Cooldown: 90/70/50/30
Manacost: 50

Incapacitating Bite

Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.

Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.

Orb effect.
Buff placers do not stack

Insatiable Hunger

The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
Lasts 12 seconds.

Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 80 bonus damage, 55% life steal.
Level 3 - 100 bonus damage, 70% life steal.

Cooldown: 45


Bone Fletcher ( Agility )



Bone Clinkz - The Bone Fletcher
Range: 600 | Move Speed: 300
Primary: AGI
Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55
Damage: 37 – 43 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65
Attack Speed: 1.33 | Armor: 2

Character Story

The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.


Strafe

Fire a large number of arrows in a short time period.
Lasts 10 seconds.

Level 1 - 20% increased attack speed.
Level 2 - 40% increased attack speed.
Level 3 - 60% increased attack speed.
Level 4 - 80% increased attack speed.

Cooldown: 30 seconds.

Searing Arrows

Increases the damage of the Hero's attack by adding fire. If you learn this during wind walk the first time, you will lose the invisibility.

Level 1 - 10 bonus damage.
Level 2 - 20 bonus damage.
Level 3 - 30 bonus damage.
Level 4 - 40 bonus damage.

Cooldown: 2/2/0/0

Orb effects do not stack

Wind Walk

Turn invisible for a period of time, increasing movement speed.

Level 1 - 10% increased movement speed, 20 seconds.
Level 2 - 20% increased movement speed, 25 seconds.
Level 3 - 30% increased movement speed, 30 seconds.
Level 4 - 40% increased movement speed, 35 seconds.

Cooldown: 20 seconds.

Death Pact

Kills a target unit, returning a percentage of its life.

Level 1 - 50% conversion.
Level 2 - 100% conversion.
Level 3 - 150% conversion.

Cooldown: 20
Manacost: 100