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Sunday, November 15, 2009

Kel'Thuzad Lich (Intelligent)


Kel`Thuzad - Lich
Range: 550 | Move Speed: 305
Primary: INT
Str: 18 + 1.55 | Agi: 15 + 2.0 | Int: 18 + 3.25
Damage: 37 - 56 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.68 | Armor: 1

Character Story

Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.

Frost Nova

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.

Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 150 nova damage.

Cooldown: 9.25 seconds.

Frost Armor

Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.
Lasts 40 seconds.

Level 1 - Adds 3 armor.
Level 2 - Adds 6 armor.
Level 3 - Adds 9 armor.
Level 4 - Adds 12 armor.

Cooldown: 5 seconds.

Dark Ritual

Sacrifices a target friendly unit to convert its hit points into mana.

Level 1 - 15% of hit points to mana.
Level 2 - 30% of hit points to mana.
Level 3 - 45% of hit points to mana.
Level 4 - 60% of hit points to mana.

Cooldown: 55/50/45/40 seconds.

Chain Frost

Releases a jumping breath of frost that jumps 7 times.

Level 1 - Deals 280 damage per hit.
Level 2 - Deals 370 damage per hit.
Level 3 - Deals 460 damage per hit.

Cooldown: 145/115/60 seconds.

Scepter Upgradeable: Increases damage and cast range.

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