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Showing posts with label Strength. Show all posts
Showing posts with label Strength. Show all posts

Tuesday, November 17, 2009

barathum the spirit breaker (strength)


Barathrum - Spiritbreaker
Range: 100 | Move Speed: 295
Primary: STR
Str: 23 + 2.5 | Agi: 17 + 1.7 | Int: 15 + 1.8
Damage: 45 – 55 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5


An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the abilty to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.


Charge of Darkness

Barathrum fixes his sight on an enemy and accelerates towards it. When you reach maximum speed, you will become immune to magic. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when you are near it.

Level 1 - Accelerates slowly, 1 sec stun.
Level 2 - Accelerates moderately, 1.5 sec stun.
Level 3 - Accelerates fast, 2.0 sec stun.
Level 4 - Accelerates very fast, 2.5 sec stun.

Cooldown: 40

Empowering Haste

Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.

Level 1 - Increases movement speed by 4% and damage by 4% of his movement speed.
Level 2 - Increases movement speed by 6% and damage by 8% of his movement speed.
Level 3 - Increases movement speed by 8% and damage by 12% of his movement speed.
Level 4 - Increases movement speed by 10% and damage by 16% of his movement speed.

Greater Bash

Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.

Level 1 - 25 bonus damage, 140 knockback distance.

Level 2 - 50 bonus damage, 180 knockback distance.

Level 3 - 75 bonus damage. 220 knockback distance.

Level 4 - 100 bonus damage. 260 knockback distance.

Nether Strike

Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.

Level 1 - 100 bonus damage on hit.

Level 2 - 200 bonus damage on hit.

Level 3 - 300 bonus damage on hit.

Cooldown: 75 seconds.

Scepter Upgradeable: Dramatically reduces cooldown.


Knight Davion (strength)







Knight Davion - The Dragon Knight
Range: 125 Move Speed: 290
Primary: STR
Str: 19 + 2.8 Agi: 17 + 1.7 Int: 15 + 1.7
Damage: 46 – 52 HP: 511 Mana: 195
HP Regen: 0.82 Mana Regen: 0.61
Attack Speed: 1.41 Armor: 4






Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.













Breathe Fire



Breathes fire at enemy units which deals damage.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Cooldown: 12 seconds.





Dragon Tail



Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.





Dragon Blood



Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.





Elder Dragon Form



Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.

Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50





Pandaren the brewmaster (strength)


Mangix - The Pandaren Brewmaster
Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 – 59 | HP: 587 | Mana: 182
HP Regen: 1.19 | Mana Regen: 0.57
Attack Speed: 1.47 | Armor: 3


Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.


Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Level 1 - 100 damage, 25% movement and attack speed reductions.
Level 2 - 175 damage, 35% movement and attack speed reductions.
Level 3 - 250 damage, 45% movement and attack speed reductions.
Level 4 - 300 damage, 55% movement and attack speed reductions.

Cooldown: 12 seconds.

Drunken Haze

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
Lasts 7 seconds.

Level 1 - 10% movement speed reduction, 45% miss chance.
Level 2 - 14% movement speed reduction, 55% miss chance.
Level 3 - 18% movement speed reduction, 65% miss chance.
Level 4 - 22% movement speed reduction, 75% miss chance.

Cooldown: 12 seconds.

Drunken Brawler

Gives a chance to avoid attacks and deal 1.8 critical damage.

Level 1 - 6% dodge, 5% chance to critical.
Level 2 - 12% dodge, 10% chance to critical.
Level 3 - 18% dodge, 15% chance to critical.
Level 4 - 24% dodge, 20% chance to critical.

Primal Split

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.

Cooldown: 180/150/120

Scepter Upgradeable: Improves strength, cooldown and duration of pandas


Rexxar the beastmaster (strength)


Rexxar - The Beastmaster
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 5


A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

Wild Axes

Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.

Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.

Cooldown: 13 seconds.

Call of the Wild

Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast.
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.

Cooldown: 40

Inner Beast

Released the inner beast inside nearby allies, passively increases their attack speed.

Level 1 - Increases attack speed by 18%.
Level 2 - Increases attack speed by 26%.
Level 3 - Increases attack speed by 32%.
Level 4 - Increases attack speed by 40%.

Primal Roar

The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.

Level 1 - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2 - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3 - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.

Cooldown: 80/75/70


Tauren Chieftain (strength)




Cairne Bloodhoof - Tauren Chieftain
Range: 150 Move Speed: 310
Primary: STR
Str: 24 + 2.3 Agi: 14 + 1.5 Int: 23 + 1.6
Damage: 47-57 HP: 606 Mana: 299
HP Regen: 0.97 Mana Regen: 0.93
Attack Speed: 0.67 Armor: 3


Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.



Echo Stomp Echo Stomp (T)
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
Level 1 - Knocks out units for 2 seconds.
Level 2 - Knocks out units for 3 seconds.
Level 3 - Knocks out units for 4 seconds.
Level 4 - Knocks out units for 5 seconds.
• Damage type: magical (spirit), physical (tauren)
• Area of Effect: 500
Mana Cost: 100/115/130/145
Cooldown: 15 seconds
Ancestral Spirit Ancestral Spirit (C)
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Level 1 - Deals 120 damage. Gives 3 attack damage and 1% speed per creep, and 10 attack damage and 5% speed per hero, lasts 8 seconds.
Level 2 - Deals 160 damage. Gives 6 attack damage and 1% speed per creep, and 20 attack damage and 5% speed per hero, lasts 8 seconds.
Level 3 - Deals 200 damage. Gives 9 attack damage and 1% speed per creep, and 30 attack damage and 5% speed per hero, lasts 8 seconds.
Level 4 - Deals 240 damage. Gives 12 attack damage and 1% speed per creep, and 40 attack damage and 5% speed per hero, lasts 9 seconds.
• Casting Range: 1000
• Area of Effect: 275
• The spirits movements are Tauren Chieftain's own but mirrored.
Mana Cost: 110
Cooldown: 19 seconds
Natural Order Natural Order (N)
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
Level 1 - 20% reduction.
Level 2 - 40% reduction.
Level 3 - 60% reduction.
Level 4 - 80% reduction.
• Area of Effect: 250
• The Ancestral Spirit also has this ability.
Mana Cost: N/A
Cooldown: N/A
Earth Splitter Earth Splitter (E)
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Level 1 - Deals 35% of targets maximum hp, and slows 30% for 3 seconds.
Level 2 - Deals 35% of targets maximum hp, and slows 40% for 4 seconds.
Level 3 - Deals 35% of targets maximum hp, and slows 50% for 5 seconds.
Mana Cost: 175
Cooldown: 100
• Casting Range: 1600
• Area of Effect: 325 (width) / 2400 (distance)
• The whole crack implodes 3 seconds after casting.
• The crack extends with a speed of 900, to maximum distance of 2400.


Sunday, November 15, 2009

Earthshaker raigor (strength)

Raigor Stonehoof - The Earthshaker
Range: 128 | Move Speed: 290
Primary: STR
Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8
Damage: 46 – 56 | HP: 568 | Mana: 208
HP Regen: 0.9 | Mana Regen: 0.65
Attack Speed: 1.5 | Armor: 2

Character Story

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.


Fissure

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.

Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1.5 second stun.
Level 4 - 275 damage, 1.75 second stun.

Cooldown: 15 seconds.

Enchant Totem

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

Level 1 - 50% increased damage.
Level 2 - 100% increased damage.
Level 3 - 150% increased damage.
Level 4 - 200% increased damage.

Cooldown: 7 seconds.

Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.

Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.

Echo Slam

Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.

Level 1 - 200 initial damage, 35 echo damage.
Level 2 - 275 initial damage, 45 echo damage.
Level 3 - 350 initial damage, 65 echo damage.

Cooldown: 150/130/110 seconds.



Omniknight (Strength)


Purist Thunderwrath - The Omniknight
Range: 100 | Move Speed: 295
Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4
Character Story

A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.


Purification

Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown: 12 seconds.

Repel

Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

Cooldown: 20 seconds.

Degen Aura

Greatly degenerates the movement capabilities of units that stray too near.

Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.

Guardian Angel

Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.

Cooldown: 150 seconds.