Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 – 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel (C) Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 10 seconds. Level 1 - 15% Slow / 10 DPS Level 2 - 20% Slow / 20 DPS Level 3 - 25% Slow / 30 DPS Level 4 - 30% Slow / 40 DPS • Damage type: magical • Casting range: 1200 • Area of Effect: 450 Mana Cost: 120 Cooldown: 15 | |
Headshot (O) A shot to the head deals bonus damage and stuns for a short duration. Level 1 - 25% chance to deal 30 damage and ministun. Level 2 - 30% chance to deal 30 damage and ministun. Level 3 - 35% chance to deal 40 damage and ministun. Level 4 - 40% chance to deal 50 damage and ministun. • Damage type: hero physical • Works on allied creeps. • Stun is blocked by magic immunity. • Duration: 0.01/0.1/0.2/0.2 Mana Cost: N/A Cooldown: N/A | |
Take Aim (E) Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle. Level 1 - Attack Range +65. Level 2 - Attack Range +130. Level 3 - Attack Range +195. Level 4 - Attack Range +260. • Level 3 and 4 of this skill allow Kardel to out-range towers. Mana Cost: N/A Cooldown: N/A | |
Assassinate (T) Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage. Level 2 - Deals 505 damage. Level 3 - Deals 655 damage. Mana Cost: 175/275/375 Cooldown: 20/15/10 • Damage type: magical • Crosshair on target is visible to allies only. • Invisibility doesn't affect the effect of this skill. • Interrupts channeling spells. • Interrupt works on magic immune units. • Takes 1.7/1.65/1.5 seconds to cast. • Casting range: 1500/2000/2500 |
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