Pudge - Butcher
Range: 128 | Move Speed: 285
Primary: STR
Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5
Damage: 52 – 58 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.67 | Armor: 2
Range: 128 | Move Speed: 285
Primary: STR
Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5
Damage: 52 – 58 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 0.67 | Armor: 2
An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.
Meat Hook (T) Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher. Level 1 - Deals 100 damage and drags the victim to the Butcher. Level 2 - Deals 200 damage and drags the victim to the Butcher. Level 3 - Deals 300 damage and drags the victim to the Butcher. Level 4 - Deals 400 damage and drags the victim to the Butcher. • Damage type: physical • Invisible units can be hooked. Damage is dealt but the ministun is not. • Meat Hook can go through cliffs, trees, structures and siege creeps. • The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect. • Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them. • Casting range: 400/600/800/1000 • Area of Effect: 125 Mana Cost: 140 Cooldown: 14 | |
Rot (R) Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Level 1 - 25 damage per second. Reduces movement speed of enemies by 20%. Level 2 - 50 damage per second. Reduces movement speed of enemies by 20%. Level 3 - 75 damage per second. Reduces movement speed of enemies by 20%. Level 4 - 100 damage per second. Reduces movement speed of enemies by 20%. • Damage type: magical • Rot can be activated while using Dismember without interrupting it. • Deals damage and slows invisible units as well. • If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off. • Pudge can deny himself using this skill. • Area of Effect: 250 • Duration: Until deactivated Mana Cost: N/A Cooldown: N/A | |
Flesh Heap (F) Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk. Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills. Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills. Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills. Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills. • Spell resistance stacks with that from items. • Gains strength for enemy heroes that die nearby (400 AoE), or if Pudge kills himself Mana Cost: N/A Cooldown: N/A | |
Dismember (D) Chows down on a target, causing excruciating pain. Lasts 3 seconds. Level 1 - 75 damage/second, 75 + 0.75x strength damage per second with Aghanim's Scepter. Level 2 - 125 damage/second, 125 + 0.75x strength damage per second with Aghanim's Scepter. Level 3 - 175 damage/second, 175 + 0.75x strength damage per second with Aghanim's Scepter. Mana Cost: 100/130/170 Cooldown: 30 • Damage type: magical • Disable works on magic immune units. • A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible. • Dismember is a channeling spell. • Improved version heals Pudge the same amount as it deals damage. • Casting range: 160 • Duration: 3 seconds (heroes) / 6 seconds (creeps) |